Wind Archer

Cygnus Knights · Archer

An evasive wind archer whose Trifling Wind toggle auto-fires projectiles on every attack, backed by wind summons and a ~300% Gale Barrier shield.

Primary weapon
Bow
Secondary
Jewel
Main stat
DEX · STR
Playstyle
Auto-fire wind · evasive

Link skill

Cygnus Blessing

+ATT & MATT, +Status Resistance, +Elemental Resistance.

Lv5 +15 ATT · +7% ERLv15 +35 ATT · +22% ER

Stacks ×5, once per Cygnus Knight — excluding Mihile.

Legion bonus

DEX +10 / 20 / 40 / 80 / 100

Bow + Jewel applies a 1.3× multiplier (attack Stage 8). Uses Arrows; Weapon Mastery caps at 85%. Trifling Wind adds auto-firing wind projectiles to every attack.

Inner ability

Bossing
LegendaryBoss Damage +20%
UniqueCrit Rate +20%
EpicDamage to enemies w/ Abnormal Status +8%
Mobbing
LegendaryBoss Damage +20%
UniqueCrit Rate +20%
EpicDamage to enemies w/ Abnormal Status +8%

Buff sequence

Trifling Wind
Storm Bringer
Sharp Eyes
Vicious Shot
Storm Whim
Glory of the Guardians
Empress Cygnus's Blessing
2 minTranscendent Cygnus's Blessing
Emerald Flower
Howling Gale
Vortex Sphere
Guided Arrow
Mistral Spring
Song of Heaven

Toggle Trifling Wind, stack buffs and summons, then bind with Mistral Spring and sustain Song of Heaven (Fairy Spiral / Monsoon on cooldown). Draft order — confirm with the Wind Archer Discord.

6th job leveling order

Coming soon

Wind toggle

Trifling Windauto-fire wind

Defense & burst

Gale Barrier~300% shield · 45s · 90s cd
Monsoon3s i-frame · 120s cd

Support & binds

Sharp Eyes+crit · 300s
Mistral Spring10s · 360s cd

Base stats from skills

Totals count near-permanent sources. Values in (parens) include temporary buffs at full value. Archers cap Weapon Mastery at 85%.

Weapon multiplier
1.3×
Innate to the class — no skill sources
Attack speed
Stage 8
base Stage 4
+2+2
Weapon mastery
85%
base +15%
+70%
DEX
+15% · +50 · +15% AP
+1 per 2 levels
+15%+20+30+1/2 lvls+15% AP
Attack
+24% · +140
+4%+10%+10%+25+20+20+15+30+30
Crit rate
+60%
incl. +5% base
+10%+25%+20%
Crit damage
+35%
+15%+20%+50% of critTEMP
Damage
+50% (132%)
+10%+15%+25%+10%TEMP+72%TEMP
Boss damage
+40%
+40%
Final damage
+61.87%
×+10%×+9%×+35%
Ignore DEF
+34.98%
×+15%×+15%×+10%
Untagged — Untagged — permanent / near-permanentORB — per Combo OrbTEMP — cooldown buffDEBUFF — vs debuffed enemiesAXE — axe equipped

Community resources

Data structure inspired by Grandis Library & community infographics. Class images and data sourced from Nexon.

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