Marksman

Explorers · Archer

A long-range sniper who deletes single targets with the guaranteed-crit Snipe — Evasion Boost pushes crit rate to ~100%, so everything crits, all from a safe distance.

Primary weapon
Crossbow
Secondary
Bow Thimble
Main stat
DEX · STR
Playstyle
Single-target snipe

Link skill

Adventurer's Curiosity

+Crit Rate (and +Monster Collection chance).

Lv6 +10% Crit · +35% CollLv9 +15% Crit · +50% Coll

Stacks ×3, one per Explorer Archer at master level.

Legion bonus

Critical Rate +1 / 2 / 3 / 4 / 5%

Crossbow + Bow Thimble applies a 1.35× multiplier (attack Stage 7). Uses Arrows for ammo; Soul Arrow removes consumption. Weapon Mastery caps at 85%.

Inner ability

Bossing
LegendaryAttack Speed +1
UniqueCrit Rate +20%
EpicBoss Damage +10%
Mobbing
LegendaryAttack Speed +1
UniqueCrit Rate +20%
EpicBoss Damage +10%

Buff sequence

Sharp Eyes
Bullseye Shot
Vicious Shot
Evasion Boost
2 minMaple World Goddess's Blessing
Epic Adventure
Frostprey
Arrow Illusion
Fury of the Wild
Final Aim
Snipe

Stack Sharp Eyes and Bullseye Shot, raise your summons, then open with Snipe inside the Final Aim window. Draft order — confirm with the Marksman Discord.

6th job leveling order

Coming soon

Burst & crit

Snipeguaranteed-crit nuke
Evasion Boostcrit → ~100%

iFrames

Pain Killer3s · 75s cd
Perfect Shotup to 2s · 60s cd

Support & binds

Sharp Eyes+20% crit · 300s
Final Aim10s · 360s cd

Base stats from skills

Totals count near-permanent sources. Values in (parens) include temporary buffs at full value. Archers cap Weapon Mastery at 85%.

Weapon multiplier
1.35×
Innate to the class — no skill sources
Attack speed
Stage 7
base Stage 4
+1+2
Weapon mastery
85%
base +15%
+70%
DEX
+130 · +15% AP
+20+30+80+15% AP+400% APTEMP
Attack
+4% · +60
+4%+30+30
Crit rate
+75% (95% excl. Evasion Boost)
incl. +5% base
+10%+40%+20%+20%TEMP+100%TEMP
Crit damage
+50% (60%)
+20%+15%+15%+10%TEMP+50% of critTEMP
Damage
+15% (85%)
+15%+20%TEMP+10%TEMP+20%TEMP+20%TEMP
Final damage
+63.94% (70.5%)
×+20%×+8%×+15%×+10%
Ignore DEF
+58% (70.77%)
×+25%×+20%×+30%×+20%TEMP
Untagged — Untagged — permanent / near-permanentORB — per Combo OrbTEMP — cooldown buffDEBUFF — vs debuffed enemiesAXE — axe equipped

Community resources

Data structure inspired by Grandis Library & community infographics. Class images and data sourced from Nexon.

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