Demon Avenger

Demons · Warrior

A demon that fights with HP instead of MP — damage scales off a massive Max HP pool, kept topped by lifesteal and layered damage-reduction windows that make it nearly unkillable.

Primary weapon
Desperado
Secondary
Demon Aegis
Main stat
HP (scales damage) · STR
Playstyle
HP tank · sustain

Link skill

Wild Rage

+Damage. A single-character link — does not stack like the shared Resistance link.

Lv3 +15% Dmg · —

Single-character link (master Lv. 3).

Legion bonus

Boss Damage +1 / 2 / 3 / 5 / 6%

Desperado + Demon Aegis applies a 1.3× multiplier (attack Stage 7). Damage scales off Max HP, not STR — stack Max HP and Crit Damage. Exceed skills cost HP and build Overload.

Inner ability

Bossing
LegendaryChance to Skip Cooldown +20%
UniqueBoss Damage +10%
EpicDamage to enemies w/ Abnormal Status +8%
Mobbing
LegendaryChance to Skip Cooldown +20%
UniqueBoss Damage +10%
EpicDamage to enemies w/ Abnormal Status +8%

Buff sequence

Diabolic Recovery
Demonic Frenzy
Limits Surpassed
Forbidden Contract
Demonic Fortitude
2 minOtherworld Goddess's Blessing
Weapon Aura
Revenant
Dimensional Sword
Defender of the Demon
Blood Prison
Requiem
Overload Release

Stack buffs and damage-reduction, then bind with Requiem and dump Overload Release before your Exceed bursts (Lunar Slash / Execution + Nether Shield). Draft order — confirm with the Demon Avenger Discord.

6th job leveling order

Coming soon

HP sustain

Diabolic Recovery+25% Max HP · 180s
Life Sappassive lifesteal

iFrames & defense

Revenant15s · HP ≥ 1 · 120s cd
Demonic Frenzy−30% taken
Otherworld Goddess's Blessing−75% once · 120s cd

Binds

Blood Prison10s · 120s cd
Requiem10s · 360s cd

Base stats from skills

Totals count near-permanent sources. Values in (parens) include temporary buffs at full value. Damage scales off the HP row, not STR.

Weapon multiplier
1.3×
Innate to the class — no skill sources
Attack speed
Stage 7
base Stage 4
+2+1
Weapon mastery
90%
base +20%
+70%
HP
+40% · +1000 (2500) · +15% AP
the damage stat — scale it
+25%+400+600+1500+15% HP/AP
Attack
+4% · +90
+4%+40+50
Crit rate
+40%
incl. +5% base
+15%+20%
Crit damage
+8%
+8%
Damage
+45% (65%) · 85% Exceed
+30%+15%+20% Exceed+10%TEMP+10%TEMP
Final damage
+65.11% (94.27%)
×+25%×+19%max ×+11%×+6%TEMP×+11%TEMP
Ignore DEF
+51% (58.84%)
+30%×+30%×+16%TEMP
Untagged — Untagged — permanent / near-permanentORB — per Combo OrbTEMP — cooldown buffDEBUFF — vs debuffed enemiesAXE — axe equipped

Community resources

Data structure inspired by Grandis Library & community infographics. Class images and data sourced from Nexon.

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