Bow Master

Explorers · Archer

A channel-DPS archer who locks Hurricane onto a boss and powers the whole party with Sharp Eyes — backed by a 90% big-hit block for one-shot insurance.

Primary weapon
Bow
Secondary
Arrow Fletching
Main stat
DEX · STR
Playstyle
Channel · crit support

Link skill

Adventurer's Curiosity

+Crit Rate (and +Monster Collection chance).

Lv6 +10% Crit · +35% CollLv9 +15% Crit · +50% Coll

Stacks ×3, one per Explorer Archer at master level.

Legion bonus

DEX +10 / 20 / 40 / 80 / 100

Bow + Arrow Fletching applies a 1.3× multiplier (attack Stage 7). Uses Arrows for ammo; Soul Arrow removes consumption. Weapon Mastery caps at 85%.

Inner ability

Bossing
LegendaryBoss Damage +20%
UniqueCrit Rate +20%
EpicDamage to enemies w/ Abnormal Status +8%
Mobbing
LegendaryBoss Damage +20%
UniqueCrit Rate +20%
EpicDamage to enemies w/ Abnormal Status +8%

Buff sequence

Sharp Eyes
Concentration
Quiver Barrage
Vicious Shot
2 minMaple World Goddess's Blessing
Epic Adventure
Storm of Arrows
Inhuman Speed
Phoenix
Arrow Blaster
Fury of the Wild
Ascendant Shadow
Hurricane

Stack Sharp Eyes and attack buffs, drop your summons, then channel Hurricane inside the Ascendant Shadow window. Draft order — confirm with the Bow Master Discord.

6th job leveling order

Coming soon

Party support

Sharp Eyes+20% crit / +15% crit dmg · 300s

Defense

Silhouette Mirageblock 90% big hits · 2 charges
Zephyr Shield3s · 120s cd

Binds & mobility

Ascendant Shadow10s · 360s cd
Blink Shotteleport · 120s

Base stats from skills

Totals count near-permanent sources. Values in (parens) include temporary buffs at full value. Archers cap Weapon Mastery at 85%.

Weapon multiplier
1.3×
Innate to the class — no skill sources
Attack speed
Stage 7
base Stage 4
+1+2
Weapon mastery
85%
base +15%
+70%
DEX
+130 · +15% AP
+20+30+80+15% AP+400% APTEMP
Attack
+29% (49%) · +150 (200)
+4%+25%+60+40+30+20+20%TEMP+50TEMP
Crit rate
+75%
incl. +5% base
+10%+40%+20%
Crit damage
+31%
+15%+16%+50% of critTEMP
Damage
(95%)
+10%TEMP+30%TEMP+35%TEMP+20%TEMP
Boss damage
(20%)
+20%TEMP
Final damage
+55.71% (79.07%)
×+30%×+6%×+13%×+15%TEMP
Ignore DEF
+55% (57.25%)
×+25%×+40%×+5%
Untagged — Untagged — permanent / near-permanentORB — per Combo OrbTEMP — cooldown buffDEBUFF — vs debuffed enemiesAXE — axe equipped

Community resources

Data structure inspired by Grandis Library & community infographics. Class images and data sourced from Nexon.

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