Blaster

Resistance · Warrior

A high-APM combo bruiser who juggles Ammo and a Dynamo Gauge, animation-cancels Charge skills into shockwaves, and stacks heavy self-defense between Bunker Buster bursts.

Primary weapon
Arm Cannon
Secondary
Charge
Main stat
STR · DEX
Playstyle
Combo · animation cancel

Link skill

Spirit of Freedom

Invincibility after being revived (removed on changing maps).

Lv6 6s · reviveLv12 12s · revive

Stacks ×4, once per Resistance class — except Demons and Xenon.

Legion bonus

Ignore DEF +1 / 2 / 3 / 5 / 6%

Arm Cannon + Charge applies a 1.7× multiplier (attack Stage 8). Runs two resources — Ammo (auto-reloads) and a Dynamo Gauge spent on Bunker Buster Explosion.

Inner ability

Bossing
LegendaryBoss Damage +20%
UniqueDamage to enemies w/ Abnormal Status +8%
EpicAttack +21
Mobbing
LegendaryBoss Damage +20%
UniqueDamage to enemies w/ Abnormal Status +8%
EpicAttack +21

Buff sequence

Arm Cannon Boost
Cannon Overdrive
For Liberty
2 minMaple World Goddess's Blessing
Rocket Punch
Afterimage Shock
Weapon Aura
Resistance Infantry
Final Destroyer
Bunker Buster Explosion

Stack buffs, then bind with Final Destroyer and dump the Dynamo Gauge with Bunker Buster Explosion before rebuilding via Revolving Cannon. Draft order — confirm with the Blaster Discord.

6th job leveling order

Coming soon

Combo tech

Bobbingcharge cancel
Hyper Magnum Punch2s i-frame · 120s cd

Damage reduction

Blast ShieldHP barrier
Vitality Shield−35% · 15s · 120s cd
Gatling Punch−50% · 2s · 120s cd

iFrames & binds

Defensive Overdrive3s · 120s cd
Revolving Blast10s · 120s cd
Final Destroyer10s · 360s cd

Base stats from skills

Totals count near-permanent sources. Values in (parens) include temporary buffs at full value.

Weapon multiplier
1.7×
Innate to the class — no skill sources
Attack speed
Stage 8
base Stage 5
+2+1
Weapon mastery
90%
base +20%
+70%
STR
+30 (60) · +15% AP
+30+30+15% AP+400% APTEMP
Attack
+19% · +60
+4%+15%+20+40
Crit rate
+60%
incl. +5% base
+30%+25%
Crit damage
+14%
+14%
Damage
+15% (50%)
+20%+10%+20%TEMP
Boss damage
+10%
+10%
Final damage
+84.8% (95.89%)
×+10%×+68%×+6%TEMP
Ignore DEF
+35% (45.4%)
+35%×+16%TEMP
Untagged — Untagged — permanent / near-permanentORB — per Combo OrbTEMP — cooldown buffDEBUFF — vs debuffed enemiesAXE — axe equipped

Community resources

Data structure inspired by Grandis Library & community infographics. Class images and data sourced from Nexon.

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