Battle Mage

Resistance · Magician

A melee support caster who runs one party aura at a time — Dark for damage, Hasty for speed, Weakening for IED — while a dark spirit auto-attacks alongside Finishing Blow.

Primary weapon
Staff
Secondary
Shield · Magic Marble
Main stat
INT · LUK
Playstyle
Melee caster · auras

Link skill

Spirit of Freedom

Invincibility after being revived (removed on changing maps).

Lv6 6s · reviveLv12 12s · revive

Stacks ×4, once per Resistance class — except Demons and Xenon.

Legion bonus

INT +10 / 20 / 40 / 80 / 100

Staff + Shield / Magic Marble applies a 1.2× multiplier (attack Stage 8). One party aura is active at a time; a dark spirit auto-attacks alongside you.

Inner ability

Bossing
LegendaryBoss Damage +20%
UniqueDamage to enemies w/ Abnormal Status +8%
EpicMagic Attack +21
Mobbing
LegendaryBoss Damage +20%
UniqueDamage to enemies w/ Abnormal Status +8%
EpicMagic Attack +21

Buff sequence

Dark Aura
Weakening Aura
Hasty Aura
Staff Boost
Mana Overload
For Liberty
Master of Death
2 minMaple World Goddess's Blessing
Aura Scythe
Abyssal Lightning
Altar of Annihilation
Grim Harvest
Crimson Pact
Finishing Blow

Set your auras, stack buffs and summons, then bind with Crimson Pact and burst Finishing Blow (Dark Shock / Condemnation toggled). Draft order — confirm with the Battle Mage Discord.

6th job leveling order

Coming soon

Party auras

Dark Aura+Damage aura
Hasty Aura+atk speed aura
Weakening AuraIED debuff aura

Party defense

Party Shield−10% party · 30s · 120s cd

iFrames & binds

Ethereal Form3s · 60s cd
Abyssal Lightningi-frame · 120s cd
Crimson Pact10s · 360s cd

Base stats from skills

Totals count near-permanent sources. Values in (parens) include temporary buffs at full value.

Weapon multiplier
1.2×
Innate to the class — no skill sources
Attack speed
Stage 8
base Stage 4
+2+2
Weapon mastery
95%
base +25%
+70%
INT
+40 · +15% AP
+40+15% AP+400% APTEMP
Magic attack
+21% · +80 (140)
+4%+7%+10%+20+30+30+60TEMP
Crit rate
+60%
incl. +5% base
+15%+20%+20%
Crit damage
+40%
+10%+20%+10%
Damage
+31% (71%)
+6%+25%+10%+10%TEMP+20%TEMP
Boss damage
(+5%)
+5%TEMP
Final damage
+58.6% (79.85%)
×+30%×+22%×+5%×+8%TEMP
Ignore DEF
+44%
+30%×+20%DEBUFF
Untagged — Untagged — permanent / near-permanentORB — per Combo OrbTEMP — cooldown buffDEBUFF — vs debuffed enemiesAXE — axe equipped

Community resources

Data structure inspired by Grandis Library & community infographics. Class images and data sourced from Nexon.

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